When you hear the word Dispatch, you start dreaming a pretty ecent TV show in the middle with some excellent charcters and storyline.
When you dive deep into it, you come across a little management sim taking its position, as soon as you take charge of a mismatched crew, sending them on operations that capitalize on their unique talents
When you reach towards the end of the game, it looks pretty dicey. It’s mainly because Dispatch knows you’re a seasoned dispatcher and does everything in its power to make your life more difficult. In any case, it seems liek the game itself conspires against you at some places.
All this was revealed by the developer AdHoc Studio mentioning that the game intentionally makes Shift tricky, forcing failures on missions that had previously been manageable.
Players Face Tougher Challenges In Dispatch’s Final Shift, Say Devs

During an interaction with PCGamesN, both Polly Raguimov, and Dennis Lenart was recently asked to comment on the event regarding Dispatch’s final shift. If you look otherwise, there have been some more instances of failures during certain missions with success rates of about 80%
It becomes clear that your misfortunes aren’t accidental; AdHoc has been manipulating events behind the scenes (BTS).
Raguimov says, “That last shift is where most players run into problems. You attack Coupe and Sonar at 85%, assuming you’re safe—but it’s intentionally set up to be tricky.”
Raguimov notes, “It’s intentionally tougher, not unbeatable. Their Red Ring enhancements make them stronger than usual, meaning even at 90%, you risk hitting that remaining 10%.
As per the to Lenart, every mission in Dispatch’s last shift is completely unscripted. And so, gamers can have a flawless run.
Even so, the final shift is meant to “mirror the world’s condition,” making it tougher than the more typical scenarios you face earlier. AdHoc, I knew you were messing with me, and as with your old Telltale games, I won’t forget it.
Also Read: Dispatch Breaks Silence After Fans Face First Week With No New Content

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